Skip to Main Content

Job Title


Simulation Developer, Ziva VFX


Company : DNEG Group


Location : Sydney, Australia


Created : 2025-06-27


Job Type : Full Time


Job Description

This role is remote and open everywhere: Sydney, Vancouver, Toronto, Montreal or Europe.We are looking for a Simulation Developer to join our Ziva VFX team. Ziva character tools bring cutting-edge techniques and workflows to professional 3D character artists, empowering them to create realistic and dynamic animated performances. Ziva VFX is our award-winning physics simulator for achieving realistic deformations of anatomical tissues in digital characters. We use sophisticated simulation techniques such as the Finite Element Method to bring physically-plausible characters to life. Our tools are used in world-class film and TV productions delivered by the talented character artists at DNEG.Key Responsibilities:As Simulation Developer, you will work to improve and maintain the core physics simulator of the Ziva VFX software product. We need a skilled programmer who can deliver robust, performant, cutting-edge new features for high-fidelity soft-body physics. You will have the opportunity to identify opportunities for high-impact contributions, for example from published research or user feedback, and to steer them all the way from experimental prototypes to robust features of stable production software. In collaboration with your teammates, you will continuously improve the speed and robustness of the physics calculations, and improve the experience of artists as they set up and run character simulations. Success in this role requires the ability to seamlessly and efficiently integrate cutting-edge geometric and numerical algorithms into a complex and sophisticated simulation framework.Job Requirements:Expertise in C++ software developmentProficiency in Linear Algebra, Numerical Computing, Collision Detection, Finite Element Methods, and other aspects of physics simulation2 or more years of experience working with physical simulation software, OR equivalent graduate educationProven ability to read, implement, and refine novel techniques from research literatureAbility to write highly performant code, familiarity with parallel computing, profiling and optimizationProficiency with GPU programming, e.g. CUDAExperience delivering 3D tools for use by technical artists and animatorsCollaborative software development with gitAdditional Skills:Experience using and developing plugins for Maya and HoudiniPrevious successful collaborations with professional animators and animation technical artists, in Games and/or FilmExperience coding in PythonFamiliarity with LinuxExperience writing and editing technical documentation for implemented tools and featuresExperience with all aspects of software development lifecycleWorking knowledge of software quality control processes, e.g. CI/CDAbout YouCritical eye for detailsProactiveTeam orientedAdaptableCalm under pressureStrong communication abilitiesPlease note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.The base salary range for this full-time position is $120,000 to $130,000. DNEG salary ranges are determined by function, department, level and location. An individual''s pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys. #J-18808-Ljbffr