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Job Title


Expert Physics/Animation Engineer


Company : Activision


Location : Melbourne, Australia


Created : 2025-12-21


Job Type : Full Time


Job Description

Join to apply for the Expert Physics/Animation Engineer role at Activision4 days ago Be among the first 25 applicantsJoin to apply for the Expert Physics/Animation Engineer role at ActivisionResponsibilitiesWe are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop, design, modify, optimize and debug physics or animation pipeline and engine systemsCommunicate features and collaborate with engineering, design, art and productions teamsParticipate in the design, performance and code review processContribute to design and roadmap of industry-leading AAA engineJob TitleExpert Physics/Animation EngineerRequisition IDR025833Job DescriptionYour MissionResponsibilitiesWe are seeking an experienced Engineer with either a physics or animation emphasis. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop, design, modify, optimize and debug physics or animation pipeline and engine systemsCommunicate features and collaborate with engineering, design, art and productions teamsParticipate in the design, performance and code review processContribute to design and roadmap of industry-leading AAA engineYour PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, Call of Duty: Modern Warfare III. We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.We are looking for a talented Physics or Animation engineer to join us as part of the Gameplay Team within our Melbourne Studio.Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what its like at the studio directly from current employees? Check out our developer profiles: ProfileMinimum RequirementsCommonBachelor''s degree in Computer Science, Engineering, Physics or Maths related fieldStrong maths skillsKnowledge of CPU and memory architecturesFamiliarity using modern CPU performance analysis toolsStrong background in C/C++Solid debugging skills including ability to debug at an assembly-level when necessaryGood communicator that enjoys collaboration with other programmers, artists and designersPassion for code and data optimizationDevelopment experience with a current generation platform (console, PC, and/or mobile)Support and proactively collaborate with team members at Activision studios across the worldPhysicsExperience working with physics simulation and/or other game-related technologiesDrive our collision data pipeline to create the highest fidelity scalable environments and assetsArchitect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics related gameplay and visualsORAnimationA strong interest in crafting high fidelity, scalable animation systems and behaviorsWork with animators and other engineers to design, prototype, and implement new features to continuously improve our character fidelity and believability at ever increasing scale and complexityDevelop and upgrade workflows to allow the efficient building, improvement and debugging of animation behaviors by animators and engineers alikeUnderstanding of animation systems, including state machines, blend trees, and low-level playbackBonus XPExperience with game physics middleware APIs (Havok, PhysX, etc.)Background with parallel programming and multi-threaded codeExperience with rigid-body dynamics, collision detection, contact/collision resolutionExperience with rag-doll technologies and IK systemsExperience with vehicle physics simulationOur WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. Were driven by our mission to deliver unrivaled gaming experiences for the world to enjoy together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawks Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our press start is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.Were not just looking back at our decades-long legacy; were forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.Were in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater this could be your opportunity to level up.Ready to Activate Your Future?The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We are an equal opportunity employer and value diversity at our company. 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