What Youll Be DoingBuild, optimise and ship real-time VFX systems including fire, embers/ash, liquids/gore, steam/mist, glass shards, and screen-portal transitions.Implement VFX that integrate seamlessly with stereo media layers and alpha-card content, including multi-layer compositing in-engine.Take full ownership of performance: GPU/CPU profiling, draw call and overdraw reduction, Shader optimisation, LODs and quality tiers.Partner closely with engineering on the runtime delivery system, including Asset bundles, Timecode-driven triggers, and Spatial anchoring.What Were Looking ForProven experience as a Senior Unity Technical Artist with shipped real-time VFX.Strong knowledge of Unity (URP/HDRP desirable).Advanced skills in Shader Graph and/or HLSL.Hands-on experience with VFX Graph and Unity Particle System.Confident with GPU profiling and performance optimisation.Deep understanding of XR constraints and comfort considerations, including: Stereo readability, Depth cues, Occlusion, Passthrough blendingBonus PointsExperience with stereo / immersive media pipelines, including alpha video, depth mattes and composited plates.Knowledge of MR / passthrough blending techniques and lighting illusion tricks.Background in high-end real-time visuals for XR, VR, MR or immersive installations.Why Join?Work at the cutting edge of XR and real-time immersive storytelling.High impact role with real ownership and creative influence.Collaborate with a multidisciplinary team pushing whats possible in Unity-based XR.If this role is of interest and you have the required skills and experience please contact Graham Walker on 0417 630 485 or apply with your CV #J-18808-Ljbffr
Job Title
Technical Artist