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Job Title


Manager, Technical Art - Rendering, Unpublished R&D Product Art MMO Sydney,Austr


Company : Riot Games


Location : Sydney, Australia


Created : 2026-04-23


Job Type : Full Time


Job Description

Manager, Technical Art - Rendering, Unpublished R&D Product Sydney, Australia Job Id: REQ-0009849 At Riot, we believe in putting players first. Our Sydneybased team is partnering globally to build nextgeneration features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game''s visual targets and content production needs helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in. As a Manager, Technical Artist, Rendering, youll help define and deliver the visual bar for our next generation of worlds. Youll lead and grow a team of talented technical artists, providing handson coaching, clear direction, and thoughtful feedback that elevates both craft and collaboration. By partnering closely with Art Leadership, Environment Art, and Lighting, youll help shape content creation efforts and translate creative ambition into clear rendering and lighting requirements that achieve our visual targets. As a Manager, Technical Artist, youll own the artistfacing interfaces to the rendering pipeline, ensuring tools and systems are intuitive, welldocumented, and built to scale. Youll work sidebyside with Engineering to evaluate performance implications, balancing stunning visual fidelity with scalability across hardware constraints. From asset pipeline optimization to evolving visual systems as the project matures, youll ensure lighting and rendering workflows integrate seamlessly into content creation. As a strategic crossdisciplinary partner, youll communicate constraints, risks, and opportunities with clarity empowering artists with best practices while guiding leadership toward smart, sustainable technical decisions. You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad. Responsibilities Directly manage a team of technical artists, providing support, coaching, and guidance in how they conduct their work. Partner with Art Leadership, Environment Art, and Lighting to define rendering and lighting requirements needed to achieve the desired visual target. Own and support the artistfacing interfaces to the rendering pipeline, ensuring systems are intuitive, documented, and scalable. Work with Engineering to evaluate performance implications of lighting and rendering features, balancing visual quality with scalability and hardware constraints. Partner on asset pipeline development and optimization, ensuring lighting and rendering workflows integrate cleanly with content creation. Support the evolution of existing visual systems, adapting tools, workflows, and systems as needed. Provide guidance and mentorship to artists around lighting and rendering best practices. Build strong crossdisciplinary relationships to understand artist needs and communicate constraints, risks, and opportunities to leadership. Required Qualifications 6+ years of professional experience as a Technical Artist in games or a related industry. Experience with Unreal Engine lighting, rendering, and scripting systems. Proficiency with one or more industry standard content creation tools such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender. Indepth understanding of realtime rendering principles, lighting models, and optimization strategies for realtime environments. Proven experience partnering closely with engineers to support or drive enginelevel changes that meet artistic goals. Strong understanding of art production pipelines and the ability to translate artistic requirements into usable, productionready tools or processes. Excellent communication skills and the ability to act as a bridge between art and engineering. Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces. Desired Qualifications Experience working on a largescale, AAA game with a sizable, crossdisciplinary team. Familiarity with modern Unreal Engine rendering features such as Lumen, Nanite, PCG, dynamic lighting systems, and weatherdriven lighting. Experience contributing to or supporting content creation efforts during early or transitional production phases. Experience with scalable systems, tools, or pipeline development for large teams. Experience working with performance profiling and optimization in collaboration with engineering. Benefits Medical Insurance that covers you and your dependents. Employee Assistance Program. Wellness fund. Donation matching of time and money to registered charities. Learning and Development opportunities. Open paid time off policy, paid parental leave, flexible work schedules. Coop gaming areas, play fund, and snacks. #J-18808-Ljbffr