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Job Title


Principal Designer (UI/UX, Product Design, UI Systems)


Company : Anime Universe


Location : Delta, British Columbia


Created : 2025-06-08


Job Type : Full Time


Job Description

Equity Partner Location: Remote Jurisdiction: Global Minimum Commitment: 20 hours per week Department: TechCore Product Design Team Reports To: Chief Design Officer This is not a job, it''''s a stake. What You Put In Is What You Get Out This isnt a feature design role. This is system-level product designarchitecture, vision, and multi-surface execution. As a Principal Product Designer, youll craft the UI/UX foundation for interfaces across creative tools, runtime editors, ghost systems, dashboards, and deep-layer player interaction. Youll lead design at the blueprint levelwhile still building directly with velocity and taste. Minimum commitment: 20 hours/week. This role requires presence, precision, and proactive motion. This is an equity partner role. That means: No upfront cash compensation Equity (shares) at principal creative contributor level (vesting standard) Future token-based rewards (pending legal clearance) Salary activates on revenue-based benchmarks Remote-first, async-native, and deeply autonomous Lets Be Absolutely Clear This is not a pixel-pusher role. We dont need preset-library jockeys. This is a system builder, prototyper, and design thinker with elite creative fluency. You are expected to bring structure, speed, and sharpness to the most critical UI problems in the stackpartnering directly with engineering, product, and narrative to manifest interface layers that live across devices and dimensions. If you thrive at the convergence of aesthetic precision, usability, and systems logicthis is your command post. Overview Were recruiting Principal Product Designers (up to 5 seats) to lead architecture and execution of core product UI/UX systemsacross: new proprietary interface system Runtime tools GAT-X interfaces Cross-platform creative systems Creator dashboards AI integration flows Interactive templates and lore-bound UI modules Your interface systems will not only power user toolsthey will become the visible structure of the Infinite Verses creator economy. What Youll Own Architect interface systems for player, creator, and internal-facing tools Prototype flows in Figma, Framer, or code-linked tools Build and evolve design systems, token sets, and components with dev alignment Lead execution on high-impact UI/UX projects from zero to launch Define interaction logic, feedback flows, animation states, and motion paths Translate narrative, IP, and functional architecture into interface logic Mentor senior/staff designers and collaborate async with design program managers Drive design performance in product squads, sprints, and spec reviews What Were Looking For 710+ years in product or UX design with direct experience at system level Experience designing complex, multi-surface tools or platforms (web/app/desktop/game/editor) Mastery of Figma, tokens, design systems, and atomic component architecture Ability to think in flows, hierarchies, edge cases, and transitions Can prototype independentlyFramer, Protopie, Spline, or Unity UI a plus Fluent in async feedback, team writing, and clear visual reasoning Bonus: experience designing tools for creators, animators, game engines, or simulation interfaces Sharp visual taste aligned with anime/futurist digital aesthetics ----------------------------- Minimum Requirement You must command end-to-end mastery of both UI and UX at the strategic, system, and brand levels. We need a ground-up creator of design systems who can reason, scale, and synthesize across: Web + mobile apps Creative tools and runtime editors Social, marketplace, and modular platform layers Game and XR interfaces You dont have to be the supreme expert in all of them, but you must deeply get it in at least one domain you loveand design interfaces that makes people feel good (joy, flow, delight), not just usable screens. Proof-of-Life Portfolio Bring a portfolio or site that shows how you think : System blueprints (tokens, grids, motion rules). Problemsolution flow (research rationale shipped). Outcome metrics (NPS, retention, engagement). Make it impossible to doubt your depth. Clearly demonstrate your level of skills, depth of understanding and expertise. Something that shows how you come up with your ideas, work, solve problems, design and what you can do. This is the blueprint-and-build layer of AUs product future. If you architect emotion, reason, and scale into every pixeland you relish turning blank space into living ecosystemsthis is your arena. ----------------------------- Compensation Equity (Shares): Principal-level partner equity Token-Based Rewards: Future unlock (subject to legal compliance) Future Salary: Activates with product revenue and milestone thresholds Remote First: Fully async, creative velocitydriven culture Our Promise You wont just shape features. Youll help shape the interface philosophy that users remember, feel, and follow. This is systems UI work at the edge of IP, narrative, and real-time creative utility. If youve been waiting for the right team to go all inthis is your moment. Best regards, Anime Universe Recruitment Team