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Job Title


LEVEL DESIGNER


Company : IFG - International Financial Group


Location : Fredericton, New Brunswick


Created : 2025-06-11


Job Type : Full Time


Job Description

Job Description: Job Title: Level Designer Contract on T4 Location: Vancouver, BC: 3 days onsite Duration: 18 months Level Designer The Coalition is seeking an inspiring, highly motivated Level Designer with a proven track record of delivering highly engaging, high-quality levels in action games. In this position, you will work with the Lead Level Designer to design and implement multiple levels from conception to the final stages of polish. You will be expected to partner with other members of the Level Design Team, the Level Art Team, programmers, and other design disciplines to help make the design vision set out by design direction a reality. Responsibilities: Ideate and steward the design of multiple levels from conception to the final stages of polish. Use Unreal as well as proprietary tools to create and debug levels. Own the design and quality of your levels. Regularly collaborate with other level designers, technical designers, and artists. Become a contact point for other departments (Cinematics, VFX, Sound, Programmers, etc.) Use the Unreal tools to implement memorable challenges, combat, objectives, and scripted events. Participate in critique sessions to provide input to personal and peers work. Regularly present your work to your leads and adjust quickly to Feedback. Create and maintain design documentation. Qualifications: 3+ years of experience having shipped at least one Action-Shooter or Action-Adventure console titles. 3+ years of experience working on visual game editors, ideally Unreal Engine. Experienced with the level design fundamentals, constraints, and narrative. Strong knowledge and experience using gameplay systems in levels. Experience working collaboratively in a cross-discipline development environment. Experience with current scripting languages and level editors. Experience with game consoles and tools. Soft Skills: Excellent communication, interpersonal and organizational skills Awareness of accessibility and inclusivity with respect to both video games and workspace environments Comfortable working with and communicating with other disciplines and teams Strong desire to improve workflows and pipelines A positive, collaborative team-centric mentality Passionate about games and gaming. Additional Questions to help with Supplier Search: What are some of the alternative job titles we can search for? World Builder, World Designer What are some keywords we can use to source candidates? Scripting, combat design, greybox design, visual scripting, player experience What wide industry talent pools are relevant for this role? No other industry, but recent game design school graduates, is a promising pool What studios/companies are recommended when searching for candidates? Local Vancouver studios like EA/Respawn, Phoenix Labs, Blackbird Interactive, Relic, SkyBox Labs For this role, can we bring in junior talent and help upskill them in the role? Yes What are the key skills we are looking for in Demo Reels/Portfolios? For graduates, group/individual projects where theyve been a level designer or building levels. Or for non-graduates, they could be hobbyists creating level mods. Skills/qualifications that are top priority? Level greyboxing, scripting Please let me know if this is something you would love to do, and help me with your updated resume. Feel free to reach out at harshiv@ifgpr.com if you have any questions. Thanks