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Job Title


Principal Designer (UI/UX, Product Design, UI Systems)


Company : Anime Universe


Location : lethbridge, Alberta


Created : 2025-06-16


Job Type : Full Time


Job Description

Equity Partner Location: RemoteJurisdiction: GlobalMinimum Commitment: 20 hours per weekDepartment: TechCore Product Design TeamReports To: Chief Design OfficerThis is not a job, it's a stake. What You Put In Is What You Get OutThis isnt a feature design role. This is system-level product designarchitecture, vision, and multi-surface execution.As a Principal Product Designer, youll craft the UI/UX foundation for interfaces across creative tools, runtime editors, ghost systems, dashboards, and deep-layer player interaction. Youll lead design at the blueprint levelwhile still building directly with velocity and taste.Minimum commitment: 20 hours/week. This role requires presence, precision, and proactive motion.This is an equity partner role. That means:No upfront cash compensationEquity (shares) at principal creative contributor level (vesting standard)Future token-based rewards (pending legal clearance)Salary activates on revenue-based benchmarksRemote-first, async-native, and deeply autonomousLets Be Absolutely ClearThis is not a pixel-pusher role. We dont need preset-library jockeys.This is a system builder, prototyper, and design thinker with elite creative fluency.You are expected to bring structure, speed, and sharpness to the most critical UI problems in the stackpartnering directly with engineering, product, and narrative to manifest interface layers that live across devices and dimensions.If you thrive at the convergence of aesthetic precision, usability, and systems logicthis is your command post.OverviewWere recruiting Principal Product Designers (up to 5 seats) to lead architecture and execution of core product UI/UX systemsacross:new proprietary interface systemRuntime toolsGAT-X interfacesCross-platform creative systemsCreator dashboardsAI integration flowsInteractive templates and lore-bound UI modulesYour interface systems will not only power user toolsthey will become the visible structure of the Infinite Verses creator economy.What Youll OwnArchitect interface systems for player, creator, and internal-facing toolsPrototype flows in Figma, Framer, or code-linked toolsBuild and evolve design systems, token sets, and components with dev alignmentLead execution on high-impact UI/UX projects from zero to launchDefine interaction logic, feedback flows, animation states, and motion pathsTranslate narrative, IP, and functional architecture into interface logicMentor senior/staff designers and collaborate async with design program managersDrive design performance in product squads, sprints, and spec reviewsWhat Were Looking For710+ years in product or UX design with direct experience at system levelExperience designing complex, multi-surface tools or platforms (web/app/desktop/game/editor)Mastery of Figma, tokens, design systems, and atomic component architectureAbility to think in flows, hierarchies, edge cases, and transitionsCan prototype independentlyFramer, Protopie, Spline, or Unity UI a plusFluent in async feedback, team writing, and clear visual reasoningBonus: experience designing tools for creators, animators, game engines, or simulation interfacesSharp visual taste aligned with anime/futurist digital aesthetics-----------------------------Minimum RequirementYou must command end-to-end mastery of both UI and UX at the strategic, system, and brand levels.We need a ground-up creator of design systems who can reason, scale, and synthesize across:Web + mobile appsCreative tools and runtime editorsSocial, marketplace, and modular platform layersGame and XR interfacesYou dont have to be the supreme expert in all of them, but you must deeply get it in at least one domain you loveand design interfaces that makes people feel good (joy, flow, delight), not just usable screens.Proof-of-Life PortfolioBring a portfolio or site that shows how you think:System blueprints (tokens, grids, motion rules).Problemsolution flow (research rationale shipped).Outcome metrics (NPS, retention, engagement).Make it impossible to doubt your depth. Clearly demonstrate your level of skills, depth of understanding and expertise. Something that shows how you come up with your ideas, work, solve problems, design and what you can do.This is the blueprint-and-build layer of AUs product future. If you architect emotion, reason, and scale into every pixeland you relish turning blank space into living ecosystemsthis is your arena.-----------------------------CompensationEquity (Shares): Principal-level partner equityToken-Based Rewards: Future unlock (subject to legal compliance)Future Salary: Activates with product revenue and milestone thresholdsRemote First: Fully async, creative velocitydriven cultureOur PromiseYou wont just shape features.Youll help shape the interface philosophy that users remember, feel, and follow.This is systems UI work at the edge of IP, narrative, and real-time creative utility. If youve been waiting for the right team to go all inthis is your moment.Best regards,Anime Universe Recruitment Team