Blendshape Artist at Electronic Arts (EA) Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Everyone is part of the story, a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA Create Blendshapes, a multifaceted team primarily based between Orlando, Florida and Vancouver, Canada, is best known for creating amazing work in titles such as Madden, UFC, Need for Speed, Dead Space, and Battlefield. We are looking for a Blendshape Artist to work on upcoming titles. This role will report into the Blendshape Director. As a Blendshape Artist, you guide the entire creation process of character heads. This includes working with scan data and photos to create the neutral head and blendshapes for ingame use. You will work with offtheshelf tools along with inhouse production tools to create art across multiple teams within EA. You will work directly with the Lead Blendshape Artist, the Art Director and Animation Director to ensure content meets the quality bar. Responsibilities Neutral Heads (Model / Texture) Blendshape creation Collaboration with client partners through art reviews Work with external vendors to maintain Blendshape quality Document workflows used by team members Qualifications 5+ years experience in modeling and character art Experience working with Maya, Photoshop, and ZBrush Expert understanding of human anatomy, proportion, silhouette, topology, and deformation Bonus Experience with Substance Painter and Wrap Game Engine Experience (Commercial or Proprietary) Understanding of FACS Experience in animation Compensation and Benefits Pay ranges listed below represent what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. British Columbia (e.g., Vancouver vs. Victoria): $91,100 - $126,900 CAD In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
Job Title
Character Artist II