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Job Title


Gameplay Animator - EA SPORTS FC


Company : EA SPORTS


Location : Vancouver, Metro Vancouver Regional Distr


Created : 2026-01-09


Job Type : Full Time


Job Description

Join to apply for the Technical Animator - EA SPORTS FC role at EA SPORTS Description & Requirements Electronic Arts creates nextlevel entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story, part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment connecting hundreds of millions around the world to the sports they love through a portfolio of industryleading video games. Building on an incredible 30year foundation, were redefining football with EA SPORTS FC a genreleading ecosystem of interactive experiences, bringing a global community of football fans closer to The Worlds Game. Together, were taking the largest football club in the world to new heights and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club. Your Responsibilities Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning. Work sidebyside with engineers and animators to develop new animation solutions across Gameplay. Help design cuttingedge animation tools/pipelines for animators and designers in the animation space. Provide feedback and collaborate on R&D projects in other focus areas, including procedural runtime systems. Review the animation results generated by AI models, and provide feedback for areas of improvement. Collaborate with partner teams to solve unique animation challenges. Endtoend responsibility of capturing/directing motion capture to the final implementation ingame. Coordinate with QA and engineers to validate and maintain the high quality of our animation systems. Work closely with the director to understand the vision of animation in Gameplay. Your Qualifications Proven experience as a Technical Animator showcased with state machines, motion matching, and procedural solutions in AAA games. A strong understanding of animation principles and anatomy. Experience with managing animation pipelines and workflows. Experience with motion capture and retargeting. Proficient in standard industry tools such as Autodesk Maya/Motionbuilder. Proficient in Python. Experience working closely with other domains especially Designers, Engineers, and Artists. Highly selfmotivated and ability to work under tight deadlines. Excellent problemsolving skills must be able to quickly identify issues and resolve them. Portfolio All submissions must include a portfolio showing personal and professional artwork. Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES British Columbia (depending on location e.g. Vancouver vs. Victoria)*$91,100$126,900CAD In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid topup to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular fulltime employees. Certain roles may also be eligible for bonus and equity. Seniority level MidSenior level Employment type Fulltime Job function Design, Art/Creative, and Information Technology Industries Computer Games Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr