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Job Title


Senior/Intermediate Platforms Software Engineer (Unreal Engine 5)


Company : Blackbird Interactive


Location : Vancouver, Metro Vancouver Regional Distr


Created : 2026-01-11


Job Type : Full Time


Job Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find longterm careers to help grow their abilities while working on a wide range of projects, which encompass worldclass IPs as well as our own creations across multiple genres. In 2022, we announced that our studio is implementing a fourday work week as well as supporting instudio, remote within Canada, and hybrid work arrangements as permanent options to our employees. Were looking for an intermediate platforms engineer to help ship our Unreal Engine 5 games across modern console platforms. Youll optimize performance and memory usage, wrangle platform SDKs and TRCs, and collaborate with teams to ensure stability, compliance, and smooth builds across platformsespecially consoles. This role is remotefriendly in Canada (Pacifictime overlap required). What Youll Tackle Platform Support Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch. Build and Release Engineering Own automated packaging, deployment, and validation of builds for multiple platforms. Performance and Optimization Profile and tune CPU, GPU, memory, and loading performance to meet platformspecific targets. Certification & Compliance Work closely with production to ensure TRC/XR compliance and support submissions to firstparty partners. Technical Collaboration Act as a key liaison between engine/platform tech and gameplay teams to resolve crossplatform issues and blockers. Tooling and Workflow Improve the efficiency of platform development by building or enhancing internal tools and CI systems. Youll Thrive Here If You Have 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platformfocused or systems programming role. Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field. Have shipped at least one console title using Unreal Engine 4 or 5. Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes. Can diagnose and fix platformspecific crashes, performance bottlenecks, or build issues. Communicate clearly across disciplines and take ownership of systems from concept to ship. Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar. Bonus XP Experience with Nintendo Switch development, including memory/performance optimization on mobileclass hardware. Familiarity with Unreals build tools, platform abstraction layers, or rendering pipeline. Experience working on multiplatform or crossgen projects. Passion for process automation, CI/CD, and shaving minutes off of iteration time. Track record of improving team workflows, stability, or platform integration quality. #J-18808-Ljbffr