Join the VRChat team! Were building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves. Help us ship new 3D content to the VRChat community, reliably, efficiently, and with a high quality bar. Were looking for a Unity Technical Artist to support VRChats live ops content pipeline. These are the systems and workflows that help us publish new 3D props and assets to players on a regular cadence. This role sits at the intersection of art and engineering: youll be handson in Unity, youll write scripts/tools to make publishing more efficient, and youll help our content ship smoothly across platforms. Youll partner closely with artists, designers, engineers, and our 3P studio partners to make sure content moves from done to shipped without surprises. What Youll Do Own and evolve the endtoend Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed. Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability. Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable. Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and ready to ship checklists. Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness. Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar. Document workflows so the whole team can move faster as the whole team can scale content volume in 2026. Who You Are You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work). Youre deeply comfortable in Unity and understand what it takes to ship realtime 3D content that performs well. You can write scripts (most likely C#) and youve built tools or automation that helped teams move faster or reduced production risk. You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality. You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them. You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow. You have a strong ownership mindset: you care about shipping, not just building a perfect tool someday. Bonus Points Experience building editor tooling, import automation, or asset validation pipelines in Unity. Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM) Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon) Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices. Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.). Experience supporting live ops or highcadence content publishing. Benefits Work from anywhere! VRChat is a 100% remote company offering flexible working hours in combination with core hours supporting realtime collaboration Health benefits for U.S. and Canadian employees 401K (U.S.) and RRSP (Canada) retirement plans Stock options Unlimited/flexible vacation policy Paid parental leave Generous holiday schedule VRChat is an equalopportunity employer, and we welcome applicants from all backgrounds. VRChat fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time. If youre a passionate team player who wants to have an impact on a dynamic team, wed love to hear from you! All job offers are subject to satisfactory referencing and background checks. #J-18808-Ljbffr
Job Title
Unity Technical Artist, Live Ops Content Pipeline