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Job Title


Music Designer (Star Wars Jedi)


Company : Electronic Arts


Location : Vancouver,


Created : 2026-03-12


Job Type : Full Time


Job Description

Locations : Los Angeles - Chatsworth, California, United States of America Vancouver - Great Northern Way British Columbia Canada Role ID: 212441 Worker Type: Temporary Employee Studio/Department: Work Model: Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they''ll make extraordinary games that achieve the unexpected. From our roots as an indie studio, to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. We are looking for an experienced Music Designer to join our StarWars team. Reporting to the Music Director, your responsibilities will cover music implementation, editorial, and mastering. Note: This role does not include music composition. The role would be hybrid in LosAngeles. Responsibilities You will implement music content in Wwise/Unreal including mastering work. You will work with our Music Director and Composers to decide on music placement and flow. You will work with our Audio / Music Directors and Audio Tech Team, contributing to the design and maintenance of our music systems. You will edit and organize music assets, following established standards and naming conventions. As part of the Audio team, collaborate closely with the Sound and Dialogue disciplines to achieve an outstanding music experience. You will collaborate with team members across all disciplines within the studio. Qualifications Experience shipping at least one game title in a music design role OR a relevant academic qualification together with materials that demonstrate ability. 2+ years of experience with Wwise audio middleware and the Unreal game engine. Experience using DAWs. Our standard tool for audio editing is Reaper. Experience designing and testing music systems for video games. Experience organizing and tracking music assets. Ability to explain your work and ability to receive and action feedback. A demonstrable understanding of the game audio pipeline, including SFX and VO. Experience with orchestral recording sessions is a plus. Familiarity with the Star Wars universe is a plus. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. About Electronic Arts Were proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental wellbeing support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr