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Job Title


Lighting Pipeline Technical Director - Digital Domain // Vancouver/MTL


Company : Tech Artists https://static.whatjobs.com/static/aj


Location : Vancouver, metro vancouver regional distr


Created : 2026-04-14


Job Type : Full Time


Job Description

Digital Domain is an innovative and global visual effects studio. We are a creative powerhouse that has brought artistry and technology to hundreds of motion pictures, commercials, and games. Our groundbreaking visual effects appear in films such as Fast and Furious 8, Ready Player One, Spider-Man and Avengers, Infinity War.Lighting TDs primarily write and support tools and production workflows to facilitate different lighting and rendering techniques such as HDRI, SSS, and Global Illumination. They can also create photo-realistic CG Look Development and Lighting when required. Their focus is ensuring production shots can be delivered efficiently, at the very highest standard. TDs must have a strong knowledge of look development, shaders, lighting, and layer management as well as a thorough understanding of the AOVs/frame buffers that the Compositing Department may need.Essential Functions/Responsibilities:Be able to troubleshoot common rendering and lighting technical issues, including ray tracing render optimizationDevelops tools to optimize texturing, shading, and lighting workflow and pipeline Craft and update documentation for the tools, techniques and workflowsWork with upstream and downstream departments to resolve asset and lookdev issuesCreate photo-realistic CG lighting that meets all technical and aesthetic standards for the projectGuide development of facility shaders by actual implementation, or where appropriate, delegating implementation to dedicated facility shader TDEstablish best practices for the most common shader techniques for VRay, Redshift, Arnold and PrmanWork with Sups and Look Dev artists to establish a facility procedure for evaluation and accountability to ensure uniformity across shows whenever possibleDevelop and maintain a proper repository for coding shaders in SVN/GitDevelop best practices of for shading specific problems (i.e. AOVs, Projection, SSS, etc)Aid show leads in communication and problem solving with texture and look dev teamsKeep Pipeline Supervisor aware of any nonstandard techniques in use and help establish techniques or approve the requested innovationSolicit feedback from shows to determine best practices that need to be supported at facility levelAttend, report on, and present to relevant Pipeline CouncilsKeep up to date on current industry technologies and techniquesReport directly to the Pipeline Supervisor #J-18808-Ljbffr