This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Principal Technical Artist in Canada. In this role, you will play a key part in shaping next-generation visual and simulation pipelines used to validate advanced autonomous systems. Youll operate at the intersection of art, engineering, and AI, building high-fidelity virtual environments that meet rigorous realworld standards. Working closely with crossfunctional teams, you will design tools, optimize rendering performance, and integrate cuttingedge techniques into production workflows. This is a highly impactful individual contributor role where your expertise will directly influence the scalability and realism of complex simulation systems. The environment is fastpaced, experimental, and deeply technical, offering the opportunity to solve openended challenges. If you thrive on innovation and enjoy pushing the boundaries of realtime content creation, this role offers unmatched creative and technical scope. Accountabilities Own and evolve the endtoend technical content pipeline, including asset workflows, procedural systems, material setups, and validation processes Design, build, and deploy tools in Unreal Engine and Houdini to accelerate content production and improve team efficiency Integrate advanced AIdriven workflows such as neural rendering, generative asset creation, and scene reconstruction into production pipelines Optimize realtime rendering performance across CPU and GPU, ensuring scalability for both interactive and largescale simulation use cases Collaborate across disciplines including rendering, simulation, machine learning, and product teams to align technical solutions with broader objectives Identify bottlenecks, implement improvements, and establish best practices for longterm pipeline sustainability Prototype, test, and productionize innovative solutions for complex, undefined technical challenges Act as a technical leader by setting high standards in craft, quality, and problemsolving through handson contributions Requirements 8+ years of experience as a Technical Artist or in a closely related field, with at least one shipped product using realtime rendering pipelines Expertlevel proficiency in Unreal Engine 5, including materials, Blueprints, performance profiling, and rendering systems Strong programming skills in languages such as Python, C++, HLSL, VEX, or similar Proven ability to design and deliver scalable tools and workflows in production environments Handson experience with AIassisted development tools, including LLMbased coding and generative content workflows Solid understanding of realtime rendering, performance optimization, and content pipeline architecture Excellent communication skills with the ability to collaborate across technical and nontechnical teams Generalist mindset with the ability to navigate across content creation, engineering, and performance optimization Experience with Houdini or other procedural content tools is highly valued Familiarity with emerging technologies such as neural rendering, gaussian splatting, or simulation systems is a plus Benefits Competitive salary range: CAD $145,000 $175,000 depending on experience Equity package as part of total compensation Comprehensive health, dental, and vision insurance coverage Generous paid time off and vacation policy Flexible remote or hybrid work options Learning and development stipend to support continuous growth Opportunity to work on cuttingedge technology with realworld impact Collaborative, innovationdriven work environment #J-18808-Ljbffr
Job Title
Principal Technical Artist