We are seeking a talented and experienced Rendering and Lighting Artist with strong compositing knowledge and hands-on Unreal Engine expertise to join our team. You will be responsible for creating stunning visuals for in-game cinematics, trailers, and real-time experiences, ensuring high-quality lighting, rendering, and post-processing.You’ll collaborate closely with environment artists, animators, and VFX teams to bring immersive, cinematic-quality visuals to life in a real-time production pipeline.Key Responsibilities Design and implement lighting setups in Unreal Engine using Lumen or Ray Tracing for real-time and cinematic sequences. Optimize lighting and post-processing setups for both visual quality and performance across platforms. Work with Sequencer and Movie Render Queue to export high-quality sequences with multiple render passes. Use Composure Plugin and AOVs for integrating Unreal renders into post-production pipelines. Perform color grading and post-effects using Post Process Volumes and LUTs inside Unreal. Collaborate with the cinematics and art teams to enhance storytelling through lighting and mood. Troubleshoot render issues, shader complexity, and performance bottlenecks. Coordinate with compositing artists for external post-production using tools like Nuke or After Effects. Maintain consistency with the project’s visual direction, ensuring continuity across shots and scenes.Required Skills & Qualifications 5+ years experience as a Rendering, Lighting, or LookDev Artist in games, cinematics, or film. Strong proficiency in Unreal Engine 5+ lighting systems, post-processing, and rendering workflows. Experience with Movie Render Queue, Composure Plugin, and render pass management. Understanding of PBR workflow, Lumen, HDRI setups, and light baking optimization. Solid compositing knowledge with Nuke, Fusion, or After Effects. Knowledge of ACES, LUTs, tone mapping, and cinematic color grading. Strong sense of visual storytelling, mood, and camera composition. Ability to optimize scenes and troubleshoot performance/debugging tools in Unreal.Bonus Skills Familiarity with Virtual Production, LED stage workflows. Basic scripting with Blueprints or Python for tool automation. Experience with Metahumans, character lighting, and facial highlights. Familiarity with pipeline tools like Shotgun, Perforce, or FTrack.Why Join Us? Work on high-visibility cinematic content for a top-tier title. Collaborate with an international team of passionate artists and developers. Push the boundaries of real-time rendering in Unreal Engine. Competitive salary, flexible hours, and a creative work environment.How to Apply? Send your resume and portfolio to career@ with the subject: Rendering & Lighting Artist Contact : 9974222339
Job Title
Rendering & Lighting Artist