Skip to Main Content

Job Title


Learning Experience Designer (Intern)


Company : AutoVRse


Location : Bengaluru, Karnataka


Created : 2025-07-25


Job Type : Full Time


Job Description

About AutoVRse Let’s be honest: most workplace training is... boring. At AutoVRse , we think learning should feel like a story. A challenge. A mission. Maybe even a game. That’s why we build VR training for the real world. Training where a worker can mess up without getting hurt, make choices that actually matter , and come out of it remembering what they learned. We work with some of the biggest companies in the world like Shell, JSW, AstraZeneca, Philips, you name it and help them train their teams better, faster, and smarter. From factory floors in India to pharma labs in Switzerland, our simulations are out there making a real difference. And we’re looking for someone who can help us make those experiences unforgettable. The Role: Learning Experience Designer Intern As a Learning Experience Designer Intern at AutoVRse , you're designing worlds. You will not just be handing off storyboards but will be in the weeds, co-creating with developers, artists, and AI tools to make complex skills feel intuitive and immersive. On some days, you're sketching a branching narrative for how to safely operate a machine under pressure. Other days, you're figuring out how to turn dry compliance training into something people actually enjoy and most importantly learn . Every now and then, you're geeking out with the dev team on how to gamify a lockout-tagout procedure without losing accuracy. All we could say is, this isn’t theoretical learning design. This is hands-on, headset-on, build-it-yourself kind of work. A Day in the Life (give or take) Morning: You check in with the 3D team to review how a scene is coming to life, a high-risk gas leak scenario set in a VR refinery. Midday: You're deep in design mode, translating a 38-page SOP into a scenario with stakes, choices, and clear feedback loops. Afternoon: You hop into a headset to test your draft. Something feels off, probably could be the pacing? The tone? You tweak, test again, and suddenly it clicks. End of day: Quick brainstorm with the team on an upcoming module for a pharma giant. You throw out an idea for a time-loop mechanic. People nod. It’s on. Some days you’re scripting. Some days you’re playtesting. Some days you’re drawing maps trying to include what “immersive empathy” means in your experiences.