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Job Title


Game Designer


Company : Gameskraft


Location : Dehradun, Uttarakhand


Created : 2025-08-01


Job Type : Full Time


Job Description

Why choose Gameskraft?Gameskraft is one of India’s largest gaming companies - a bootstrapped and profitableUnicorn with products in Rummy, Daily Fantasy Sports, Poker, Ludo, and now CasualGames.Founded in 2017, Gameskraft grew rapidly and achieved profitability fast due to ourfocus on core tenets of delivering fun through superior technology, innovation forconsumers, delightful design and UX, and quality customer support.The company was founded by passionate gamers with a strong pedigree. The foundersand leadership team have been instrumental in building and scaling technology,gaming, and consumer internet companies such as Myntra, Flipkart, Google, Zynga, GSNGames, Moonfrog Labs, Grofers, Swiggy, Paytm, Snapdeal, Makemytrip, OYO, CATechnologies, Arcot, Ola among others. They are also esteemed alumni of premiumIndian institutes like IIT, IIM, ISB, BHU, NIT, NSIT, etc. We have ~700+ employees basedout of Bangalore.Gameskraft’s Vision is “To create unmatched experiences, every day, everywhere”.So, we’re growing across newer gaming categories and geographies. Gameskraft is alsoa Principal member of the All-India Gaming Federation (AIGF).Our Brands• Our flagship brand, ‘RummyCulture’, is the #1 Rummy brand in India by Revenue.It also holds the Guinness World Record for “Largest Online RummyTournament” - a testament to our scale and technology prowess.• Besides RummyCulture, Gameskraft Group also operates the RummyTime, PlayShip & Rummy Prime brands in Rummy segment.About the Role:We’re looking for a creative, data-driven Game Designer to join our team and help buildworld-class, free-to-play casual mobile games.As a core team member of a new Business Unit at Gameskraft, you’ll be instrumental inlaunching and scaling our flagship casual mobile game titles. You’ll collaborate closelywith artists, engineers, product and live-ops to design engaging core loops,monetisation (IAP) funnels, progression systems and social features that drive retentionand revenue on a global scale.Key Responsibilities:Game Concept & Systems Design:Develop and iterate on core gameplay loops, progression systems,reward economies and IAP funnels tailored for casual audiences.Write and maintain detailed design documentation, flowcharts,wireframes and interactive prototypes.Monetization & Live-Ops Design and balance in-game currencies, item shops, sales promotions,events and A/B tests to optimize ARPDAU and LTV.Analyse engagement and purchase data; collaborate with the analyticsTeam to identify opportunities and iterate on features.Economy Design BasicsArchitect and balance virtual economies, including currency sinks, rewardpacing, and IAP pricing structuresCross-Functional CollaborationWork hand-in-hand with UX/UI, art and engineering teams to implement,Polish and QA new features.Ideate & help design feature roadmaps, share input on user acquisition campaigns, and participate in live events.Player Research & TestingConduct internal playtests and collaborate on external user tests tovalidate fun, balance and IAP design.Gather player feedback from communities, reviews and in-game telemetry to inform design decisions.Documentation & CommunicationArticulate design rationale, priorities and requirements in regular sprint/planning meetings.Mentor team members, sharing best practices in casual F2P and IAP-driven design.Minimum Qualifications:Experience: 4–5+ years as a Game Designer, with at least one shipped, monetized F2P casual mobile title (iOS/Android).Portfolio: Demonstrable case studies of systems you’ve designed—especially IAP funnels, progression loops or card/board-style mechanics.Proficiency with Unity (pivoting designs into working prototypes).Strong grasp of F2P economy design, live-ops strategies and A/B testing frameworks.Basic understanding of UI/UX principles and ability to translate designs into specs.Analytical Mindset: Comfortable interpreting telemetry data, using tools like Game Analytics, Firebase, Amplitude or similar.Communication: Excellent written and verbal skills; ability to author clear, organised design specs and present to stakeholdersPreferred Qualification:Direct experience on card-based or casino-style casual games (e.g., Poker,Solitaire, Rummy, Deck-building CCGs).Experience working in fast paced / agile environments.Understanding of social features (friend invites, chat, leaderboards)