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Job Title


Remote NVIDIA Isaac Sim (Simulation Engineer) - 54835


Company : Turing


Location : Bengaluru, Karnataka


Created : 2025-12-20


Job Type : Full Time


Job Description

About Turing: Based in San Francisco, California, Turing is the world’s leadingresearch acceleratorfor frontier AI labs and a trusted partner for global enterprises deploying advanced AI systems. Turing supports customers in two ways: first, by accelerating frontier research with high-quality data, advanced training pipelines, plus top AI researchers who specialize in coding, reasoning, STEM, multilinguality, multimodality, and agents; and second, by applying that expertise to help enterprises transform AI from proof of concept intoproprietary intelligencewith systems that perform reliably, deliver measurable impact, and drive lasting results on the P&L.Job Overview: We are looking for a highly skilled Simulation Asset & Environment Specialist for an immediate project contract - initial duration will be 2 months with potential to extend beyond. This is a high-impact role bridging the gap between 3D art and Robotics Engineering.You will be responsible for transforming raw 3D models into fully functional, "simulation-ready" assets for NVIDIA Isaac Sim. This is not a pure modelling role; it requires a deep technical understanding ofUSD structures, physics properties (colliders, mass, friction), and Python scripting for automation .Key Responsibilities: Asset Prep:Ingest3D models(USD, FBX, OBJ) and configure them for perception tasks (semantic labelling) and physics interaction (collision geometry, articulation). Environment Assembly:Build and validate simulation scenes, ensuring performance optimization (LODs, proxy meshes) and physics determinism. Pipeline & Logic:Use Python &OmniKitto write behaviour scripts and document the workflow for future scalability.Must-Have Qualifications: NVIDIA Isaac Sim & Omniverse : Deep familiarity with the interface and toolset. USD (Universal Scene Description):Strong understanding of layering, variants, and composition arcs. Physics Simulation : Experience creating convex decomposition colliders, settingjoint articulation, and tuning material properties . Python Scripting:Ability to write scripts for Isaac Sim extensions or asset automation. 3D DCC Tools:Proficiency in Blender, Maya, or Max for basic geometry adjustment.Contract Details: Time Commitment:20-40 hours per week Project Duration:Initially 2 months - extendable by mutual agreement Start Date:Immediate Location:RemoteAfter applying, you will receive an email with a login link. Please use that link to access the portal and complete your profile.Know amazing talent? Refer them at/referrals , and earn money from your network.