Programmer AnalystFull TimeCompany Website: ; We are looking for a Software Engineer who possesses 4–6 years of experience in C# along with the following skill set. Core Unity 3D• Unity Editor proficiency: scenes, prefabs, serialization, asset workflow, project structure• C# scripting: MonoBehaviours, ScriptableObjects, events/delegates, coroutines/async, SOLID basics• Runtime systems: update loops, lifecycle, instantiation, object pooling, state management• 3D fundamentals: transforms, coordinate spaces, quaternions, cameras, lighting, materials• Physics basics (if relevant): colliders, raycasts, layers/masks, triggers vs collisionsUI Skillset (Unity UI / UI Toolkit)• UGUI (Canvas) or UI Toolkit: building screens, panels, HUDs, menus• Layout & responsiveness: anchors, pivots, layout groups, scaling for multiple resolutions/aspect ratios, safe areas• Event handling: EventSystem, pointer/touch, navigation (keyboard/controller), Input System integrationGeometry / Mesh / Math (for “geometry” work)• Math foundations: vectors, dot/cross products, planes, barycentric coordinates, interpolation, projections• Spatial reasoning: coordinate transforms between local/world/view space; bounding volumes (AABB/OBB/spheres)• Mesh fundamentals: vertices/indices, normals/tangents/UVs, mesh topology, submeshes• Geometry algorithms (nice-to-have depending on task): ray/triangle intersection, closest point queries, mesh simplification basics• Performance awareness: mesh batching, vertex count, overdraw, LODs, cullingRendering (often needed alongside geometry/UI)• Shaders (bonus): Shader Graph or HLSL basics; UI shaders/masking, SDF text familiarity helpful• Optimization: profiling (Profiler/Frame Debugger), draw calls, GC allocations, GPU/CPU bottlenecksEngineering Practices (expected in production)• Version control: Git (branches, PRs, resolving merge conflicts)• Debugging & profiling: logs, breakpoints, deep profiling, memory profiling• Build & deployment: platform settings, addressables/resources, asset import settings• Code quality: clean architecture in Unity context, testing mindset (editmode/playmode tests are a plus) “C++ bonus” • Interop: P/Invoke, marshalling, memory ownership, calling conventions
Job Title
Programming Analyst