Job Title: 3D Texturing Artist Department: 3D Art / Production Experience: 1–4 Years (can adjust) Employment Type: Full-time / Contract Job Overview We are looking for a talented 3D Texturing Artist to join our creative team. The ideal candidate will be responsible for creating high-quality textures and materials for 3D models used in games, AR/VR, animations, and digital productions. The candidate should have strong artistic skills and technical proficiency in industry-standard texturing tools. Key Responsibilities Create high-quality textures and materials for 3D assets. Develop realistic and stylized textures using Substance Painter . Optimize textures for performance without compromising quality. Use Blender and ZBrush to support texture workflows when needed. Maintain proper file organization and naming conventions. Ensure assets meet project specifications and deadlines. Troubleshoot and improve texture quality based on feedback. Required Skills Strong proficiency in: Substance Painter Blender ZBrush Good understanding of UV mapping and texture baking . Knowledge of PBR (Physically Based Rendering) workflows . Ability to create realistic and stylized textures . Understanding of lighting, shading, and materials . Strong attention to detail and artistic sense.
Job Title
3D Texturing Artist