Freelance RenderMan Plugin DeveloperContract – 2 to 3 months | Remote (EU/UK time zones preferred)We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production.The RoleYou’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay.What You’ll Be DoingDeveloping a plugin using the RenderMan C++ SDKWorking on low-level rendering extensions (e.g. camera, output drivers, filters)Collaborating with a technical team to ensure compatibility with their existing volumetric pipelineSupporting testing and potential debugging if neededWhat We’re Looking ForProven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting)Comfortable creating plugins or extensions such as:Custom camerasOutput driversGeometry/shading modulesStrong programming skills in C++Ideally some Python scripting abilityUp-to-date knowledge of modern RenderMan versions (not legacy only)Comfortable working independently on focused deliverablesNice to HaveExperience with other render engines (e.g. Arnold, V-Ray, MoonRay)Familiarity with Houdini or Maya rendering workflowsBackground in VFX, animation, or real-time graphics pipelinesDetailsDuration: 2–3 monthsStart date: ASAP or within 4 weeksLocation: Remote, EU or UK time zone overlap preferredRate: Competitive freelance day rate, negotiable
Job Title
Renderman Plugin Developer - Remote Europe