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Job Title


Senior Level Designer


Company : Kinetic Games


Location : Southampton, England


Created : 2025-07-20


Job Type : Full Time


Job Description

We are expanding our team and looking for a talented Senior Level Designer to contribute to the ongoing development and enhancement of Phasmophobia and future projects.You’ll be responsible for designing immersive and atmospheric levels that support gameplay, build tension, and tell compelling stories. You’ll collaborate closely with our Art Director and Concept Artist to transform ideas into playable, believable spaces that look and feel iconic.As a senior member of the team, you’ll work cross-discipline with artists, designers, and programmers to ensure every level delivers on both gameplay and atmosphere.Responsibilities:Design, prototype, and iterate on levels that support Phasmophobia’s core co-op horror gameplayWork closely with the Art Director and Concept Artist, using their visual designs and mood concepts to guide level layout and structureOwn the implementation of levels — translating visual ideas into functional, atmospheric, and engaging playable spacesEnsure each level supports gameplay pacing, player flow, and technical requirements while maintaining the intended visual toneCollaborate with the narrative team to integrate environmental storytelling and loreParticipate in playtests and help refine gameplay through level changesMaintain existing levels by fixing navigation issues, culling problems, interaction issues, collision problems, and other gameplay-impacting issuesContribute to the overall creative vision of future titles currently in developmentRequirements:4+ years of experience in level design, with at least one shipped commercial gameDeep understanding of player flow, spatial design, pacing, and gameplay readabilityProven ability to create engaging first-person environments that support tension and explorationUnderstanding of performance considerations for supporting a wide range of hardware and platformsProficient in grey boxing, white boxing and comfortable iterating based on feedbackExperience with UnityA keen eye for detail and a strong grasp of visual composition in level layoutsPassion for horror games and emergent, systemic gameplayEligibility to work in the UKDue to our office location, the ability to drive is highly recommendedNice To Have:Experience with non-linear level designUnderstanding of lighting, sound, and ambience in horror level designExperience playing Phasmophobia and a solid understanding of its mechanicsInterest in VR and designing for immersive environmentsBenefits:Competitive salary5% Employer Match Pension SchemeRegular social eventsHybrid workingFlexitimeOpportunity to travel to events such as GDC, Gamescom, Twitch Con EU & US, EGX and Develop BrightonRelocation PackageAnnual performance bonusEmployee of the month vouchersPersonal wellbeing allowanceReferral SchemeTraining & Career DevelopmentVitality Health Insurance that includes Vision, Dental and TravelAviva Life Insurance30 days holiday including birthday and wellbeing dayChristmas studio shutdown