Required Skills A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted) Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages A proven track record in real time embedded software development - preferably for mobile devices with a good understanding of the latest development environments System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction) Excellent communication and team work skills, with a results-oriented attitude Proficiency in problem solving and debugging Desirable Skills Experience of SKIA graphics library Experience designing and implementing GPU shader algorithms (in GLSL, HLSL or equivalent) Experience developing system software for Android OS Experience working on GPU Drivers Experience designing and implementing image processing algorithms Experience working with ARM 64-bit architecture Familiarity with CPU/NPU hardware architectures Experience with Java and/or Python development Familiarity with ML and neural networks TPBN1_UKTJ
Job Title
Android Graphics SW Engineer