Team Name: Cinematics Associate In-Game Technical Artist - Temp (SFD / Cinematics) Requisition ID: R026635 Job Description Blizzard Entertainment is looking for a multi-talented Technical Artist to work with its In-Game Cinematics Team. Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: As an IGC Technical Artist you will be responsible for supporting our production workflows and wrangling asset data through the pipeline to ensure our varying production needs are met. You will be expected to keep all stakeholders up to date on the status of assets and sequences assigned to you as well as communicating any blocking issues. This includes your lead, downstream artists, as well as the relevant production staff. You'll also contribute to the development of future workflows and tools as we move forward. This role is anticipated to be a hybrid work position, with some work on"‘site and some work"‘from"‘home. The potential home studio for this role is Irvine, CA. However, we understand each person's circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This is a 12"‘month temporary position. Minimum Requirements Experience 2+ years' experience working in Games and/or VFX production environments Knowledge & Skills Strong familiarity with Maya and an understanding of 3D production pipelines and workflows Understanding of 3D production pipelines Familiarity with game engines and game editors Experience with production tracking software such as Shotgrid/Flow Familiarity with batching and farm management systems Strong communication, troubleshooting and multitasking abilities Key Attributes Strong interest in operating in a support capacity, assisting artists and team members Adaptable and able to work with shifting priorities and production schedule changes Self"‘motivated, able to solve problems proactively Solid understanding of game development outside of technical art (e.g., lighting, VFX, characters, animation, audio, and rendering) Extra Points Knowledge of Unreal Editor Knowledge of other DCCs like 3dsMax, Substance, ZBrush, etc. Strong foundation in scripting (Python, Blueprints, HLSL, etc.) Knowledge of various graphics applications A passion for gaming and familiarity with Blizzard IP's Rewards Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance 401(k) with Company match, tuition reimbursement, charitable donation matching Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to . General employment questions cannot be accepted or processed here. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. In the U.S., the standard base pay range for this role is $24.04 - $44.47 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. #J-18808-Ljbffr
Job Title
Associate In-Game Technical Artist - Temp (SFD / Cinematics)